Steam - Workshop / User Generated Content

Hey guys,

not sure where to start this topic.

But, I`m looking at expanding my use of steamAPI.

Workshop looks intresting - and I have a few users who have done some mods. I even added a way to use them - but users need to download them as zip files, extract to specific folder.

So I was wondering - will be that possible via corona-steam-plugin?

In anyway - as a lua module, or a external exe? I`m looking for any possibility or workaround as well.

Or it will be easy to build own modding tool for that purposes? Any input or thoughts are welcome =)

General docs about it:

Intro: https://partner.steamgames.com/documentation/workshop

Tech: https://partner.steamgames.com/documentation/ugc

All you need to do is create a new depot that has the content targeted to  the directory where it needs to go… Then you can attach that depot to the overall game as DLC. The DLC doesn’t have to be paid, it can be a free addition outside of your program depot.

We merge our Win32 and OSX build into a single depot and have users use the Contents\Resources\Corona directory for content (this maps to system.DocumentsDirectory on bot Win32 and OSX) and we place the Win32 EXE in there as well.

Here’s what it looks like… 

h21xWey.png

6nECpWb.png

Sounds easy.

I cant find your game by name - can you tell me url - where to get it?

I d love to see how install folder looks like for you - and workshop situation =)

We’re still in beta :slight_smile:  Hopefully we will be finished soon…

http://steamcommunity.com/sharedfiles/filedetails/?id=708035031

Do you have interface how to upload and sync user mods?

Can you show me how you handled that - even just as screenshot, if that ready already.

tnx for answers. this week ill try to implement modsvia my own server. Or via steam - if Ill able to do it with corona.

I don’t have anything built for that yet, but I’m planning on having a manifest file that has all the possible mods and modders would ask us to add them to that main file. 

All you need to do is create a new depot that has the content targeted to  the directory where it needs to go… Then you can attach that depot to the overall game as DLC. The DLC doesn’t have to be paid, it can be a free addition outside of your program depot.

We merge our Win32 and OSX build into a single depot and have users use the Contents\Resources\Corona directory for content (this maps to system.DocumentsDirectory on bot Win32 and OSX) and we place the Win32 EXE in there as well.

Here’s what it looks like… 

h21xWey.png

6nECpWb.png

Sounds easy.

I cant find your game by name - can you tell me url - where to get it?

I d love to see how install folder looks like for you - and workshop situation =)

We’re still in beta :slight_smile:  Hopefully we will be finished soon…

http://steamcommunity.com/sharedfiles/filedetails/?id=708035031

Do you have interface how to upload and sync user mods?

Can you show me how you handled that - even just as screenshot, if that ready already.

tnx for answers. this week ill try to implement modsvia my own server. Or via steam - if Ill able to do it with corona.

I don’t have anything built for that yet, but I’m planning on having a manifest file that has all the possible mods and modders would ask us to add them to that main file.