I believe that game development require amount of steps in order to achieve the goal, that is release the final version playable to public. As is for software development for example. Project > Code > Tests > Implementation, following the steps of a methodology like Unified Process.
For those who are success developers in this business or the students who are trying, i leave my questions here:
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Do you work on a project before heading into the coding itself? Depends on the complexity of the game or always you do a project?
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I have tried to built a game before, but no success so far. I’m trying again with a new idea, but always i have trouble with graphics. As being a software developer, i never deal with games and the most difficult part of the development for me is the graphics. I’m terrible with graphics. I believe that am not alone. Right? Please say yes hahaha
But that said, i want to ask you: How do you work with graphics? Do you hire a game designer to do that kind of job? How much do you spend generally? And if that cost isn’t too much for student perspective? I had a little search on graphics for sale and found sites like: http://www.graphic-buffet.com/ . It’s really good, but doesn’t have what i need.