I’m working on a game wherein ObjectA collides with ObjectB.
ObjectA then becomes stuck to ObjectB and travels with ObjectB (back and forth) until the player presses a button.
When the player presses the button then ObjectA is launched away from Object B.
Just wondering of there is a way to set the physics properties so that the objects are “sticky.”
Right now I’m not really sure that I should be using physics for this type of game play… but I certainly like the built in collision detection and gravity for falling objects that physics provides.
Any insight would be greatly appreciated. Thanks!
Tim [import]uid: 16901 topic_id: 19591 reply_id: 319591[/import]