Sticky physics on front and back side of transitioning object?

Has anyone found that when an object (ball) hits a static object that is transitioning ON ITS FORWARD SIDE or BACKSIDE (the normal of the movement vector or opposite) the physics sticks?
[import]uid: 21331 topic_id: 14341 reply_id: 314341[/import]

maybye this will help: http://www.ludicroussoftware.com/blog/2011/09/01/corona-physics-forced-bouncing/ [import]uid: 44010 topic_id: 14341 reply_id: 60460[/import]

Thanks for the help. I started with something like this, but still needed the angle of deflection. I believe I went with a non-mass algorithm of reflection instead if I remember right (outVec = V - 2 * (V . N) * N).

This really is a nasty bug. I’ve almost enough math to skip the physics engine all together now…not what I was expecting to have to do.

Nice blog though and thanks again. [import]uid: 21331 topic_id: 14341 reply_id: 60640[/import]