Still having issues with the ultimate config.lua file

I believe I have followed all of the correct steps to using the ultimate config.lua file.

My issue is that I seem to be still getting sloppy looking images when scaling up. I don’t think my @2x images are being used.

I made a video showing you what I am talking about, hopefully it will provide enough for someone to help me out

video link: https://youtu.be/M3UYv7WGe-s

in the video I start off on an iPhone 5 and transition to the iPad Air.

I show you my config.lua file, the image files with and without the @2x suffix, I try to demonstrate the messy looking images, and I also try and highlight in the command terminal the “print(display.imageSuffix)” that I have in my main.lua file

at the end of the day it seems as though I have done it all right, but I am not convinced the images are being substituted for the correct ones with the @2x suffix.

I would love any help, thanks

You can easily verify what files are used.  Simply back up the originals, then mark 2x, 3x, 4x images.  You don’t need to do this for all of them.  Just choose an image you know will be used in an interface or elsewhere.  Then you can see if the mark for each version shows up at the right simulator resolution.

You can then test on device. 

When in doubt, I simply put 2x, 3x, 4x (as easily read letters) right on a set of  textures.

It’s hard for me to read your code in the video, but I gather you’re config.lua is 800x1200 + aspect ratio. And I think your @2x kicks in at 1.3x.

You should get your @2x images when the screen’s width is 1170 px or wider. So it should be picking up your @2x assets. You can visually mark your @2x assets to visually verify what’s getting loaded as Ed Suggested. There is also an API call that will let you print the suffix that it should be using too.

It would be uber helpful to post your config.lua here and the code where you’re creating a couple of your objects. Trying to get that from the video is tough.

Please use the code formatting button (blue <> ) to post your code.

You can easily verify what files are used.  Simply back up the originals, then mark 2x, 3x, 4x images.  You don’t need to do this for all of them.  Just choose an image you know will be used in an interface or elsewhere.  Then you can see if the mark for each version shows up at the right simulator resolution.

You can then test on device. 

When in doubt, I simply put 2x, 3x, 4x (as easily read letters) right on a set of  textures.

It’s hard for me to read your code in the video, but I gather you’re config.lua is 800x1200 + aspect ratio. And I think your @2x kicks in at 1.3x.

You should get your @2x images when the screen’s width is 1170 px or wider. So it should be picking up your @2x assets. You can visually mark your @2x assets to visually verify what’s getting loaded as Ed Suggested. There is also an API call that will let you print the suffix that it should be using too.

It would be uber helpful to post your config.lua here and the code where you’re creating a couple of your objects. Trying to get that from the video is tough.

Please use the code formatting button (blue <> ) to post your code.