Like others have said, when the player fails to complete the level they are on, I tell them they didn’t complete it, and go back to the level select screen. This gives them the option of picking a previous level they have completed, if they like. [import]uid: 5317 topic_id: 8961 reply_id: 32746[/import]
So? What you are writing is of no consequence, the same theory applies.
If you want to reload a level, have an intermediary scene that you load. It can be nothing more than a display.newRect, that is black. Have it fade in over the old scene, start a timer for 500 ms, and then reload the scene you want.