How do I stop an object from engaging in collisions temporarily while still being affected by the other forces of physics?
The only thing I was able to think of to resolve this was to add a collision filter, but it seems like you can only do that when the “body” is first created and then it can’t be changed.
Thanks for any help! [import]uid: 36054 topic_id: 8050 reply_id: 308050[/import]
[import]uid: 36054 topic_id: 8050 reply_id: 28663[/import]