So i have an app that is making a drawing system by spawning tons of circles, and if you fail to keep a ball from hitting the bottom sensor it resets the game by restoring the ball and deleting the drawings.
However, when the reset function is called, i want it to stop the user from currently drawing. Is this possible?
I tried return true with no luck. I know removing a runtime listener might work but that seems tedious considering I would just add it again. [import]uid: 59735 topic_id: 27989 reply_id: 327989[/import]