I have the circle that is rotating and also I have items that I throw at this circle, but I don’t want the circle to be “pushed” or moved from its position, after items I throw hit it. Also, after a collision with items, circle changes its center of mass and starts to spin slowly and that is expected behavior, but still I don’t want this.
My goal is to achieve a situation when I throw an item at this circle, it “sticks” to it and circle is not moved and not slowed, just keeps spinning like it was before, but with some items on it.