I have several physics objects in my game like, players, bullets etc.
The problem is that when a player touches/pushes another player that another player keeps moving in opposite direction for ever as if i have applied some force to it which goes for ever. The same goes with the bullets, when the bullet collides with the player the player keeps moving in oposite direction forever.
i tried setting the player’s physics property to static, but then i couldn’t move the player using setLinearVelocity.
What is the solution please???