I want an object to stop using the physics engine for a certain time, while still being viewable on screen, and then to resume its interaction.
As this happens, other objects should still interact with each other.
Any idea of how to proceed? Thanks! [import]uid: 105206 topic_id: 24581 reply_id: 324581[/import]
if the object is dynamic, you’ll need to remove it and recreate it as static. then when you’re ready to resume, remove the static version and recreate as dynamic again.
Alternatively, you could use yourObject.isSensor = true. toggling between true and false will stop physics interactions, then set to false when you want the interactions to start again.
Have a look at the API and let me know if that helps.
Thanks
Dan [import]uid: 67933 topic_id: 24581 reply_id: 99518[/import]