Hello,
I have a game with music in it and I am wondering whether or not there is a way to have the game music not end audio from other apps (iTunes, podcasts, etc…). Currently, even when I set the audio volume to zero, the app still stops any music from other apps that are playing. This is a big turn off for me with other apps so I want to fix it. In other words, what part of the audio library turns off external music? Is it the require(“audio”) call, the audio.loadstream() function, the audio.play() function, or something else?
Thank you in advance for any help you can give.