As of the latest public build, the Store API is supposed to work now for macOS builds (yay!). I have a game that is on iOS with about 20 IAPs… For the macOS version which released a year ago it’s always been “premium” (all IAPs already unlocked). I’m bringing both in sync now and would like to make my macOS version free, offering the same IAPs as the iOS version.
Before I dive in head first into this, is there anything I should know or do or prepare that’s unique to the macOS version? I assume testing IAPs on macOS will involve sandboxing… are there any guides to do this? Has anyone successfully implemented IAPs in a Corona-built macOS app that’s now live?
Thanks!
Nate