Storing multiple objects in a table

I have a game where meteors spawn and fall from the sky. I am trying to make it so that I can store them in a table such that I can assign each meteor a unique property, such as whether it has been target by a tower for instance. Also, I want to be able to remove them from the table without disrupting the other objects in the table. I have been experimenting for a while but haven’t figured it out.

And what’s the question you have?

And what’s the question you have?