What I am trying to do is have an image and some other stuff that is inside of a display object appear barely on the screen and when tapped to transition on the screen like this
mainGroup = display.newGroup ( )
subGroup = display.newGroup ( )
bg = display.newRect(0,0,display.contentWidth,display.contentHeight)
bg:setFillColor ( 220, 0, 0 )
mainGroup:insert(bg)
bg2 = display.newRect(0,0,display.contentWidth,display.contentHeight)
bg2:setFillColor ( 0, 220, 0 )
subGroup:insert(bg2)
c1 = display.newCircle( 100, 100, 20 )
c1:setFillColor ( 100, 30, 30 )
subGroup:insert(c1)
c2 = display.newCircle( 180, 200, 40 )
c2:setFillColor ( 10, 120, 110 )
subGroup:insert(c2)
c3 = display.newCircle( 380, 520, 90 )
c3:setFillColor ( 10, 12, 210 )
subGroup:insert(c3)
subGroup.x, subGroup.y = 0,display.contentHeight - 50
mainGroup:insert(subGroup)
function move()
print("Moving")
x = transition.to( subGroup, { time=1500, alpha=1, x=(0), y=(0) } )
end
bg2:addEventListener ( "tap", move )
When I try this in my project and create everything in storyboards createScene function then add the event listener in the enterScene function it throws an error like this
Runtime error
?: in function ‘addEventListener’
any ideas on what I’m doing wrong? It’s kinda late and I have been banging my head on this for a while
I know I could use the built in storyboard overlay thing but didn’t want to go that route but if I had this would probably be done by now [import]uid: 105129 topic_id: 36107 reply_id: 336107[/import]