Quick question, if we are unloading the entire scene in the destroyScene() event, why do we need to call purgeScene() in the next scene?
Additionally, what if a scene can be navigated to from more than 1 other scene, how then will we know which scene to purge? For example, sceneA can be loaded from both sceneB and sceneC. When sceneA loads, how do we know whether to purge sceneB or sceneC? [import]uid: 159810 topic_id: 33797 reply_id: 333797[/import]