storyboard api - error on every createScene event

this output comes from sample/interface/storyboard sample project when changing scenes
1: createScene event
1: enterScene event
1: exitScene event

2: createScene event
2012-02-29 00:41:25.577 Corona Simulator[901:903] glError at end unbindRenderFBO
2: enterScene event
((destroying scene 1’s view))
2: exitScene event

3: createScene event
2012-02-29 00:43:25.840 Corona Simulator[901:903] glError at end unbindRenderFBO
3: enterScene event
((destroying scene 2’s view))
3: exitScene event

4: createScene event
2012-02-29 00:43:29.887 Corona Simulator[901:903] glError at end unbindRenderFBO
4: enterScene event
((destroying scene 3’s view))
4: exitScene event
1: createScene event
2012-02-29 00:43:32.926 Corona Simulator[901:903] glError at end unbindRenderFBO
1: enterScene event
((destroying scene 4’s view))

[import]uid: 9120 topic_id: 22582 reply_id: 322582[/import]

Hi.

A few questions :

  1. What version of Corona are you using?
  2. What are your computer specs and operating system version? [import]uid: 84637 topic_id: 22582 reply_id: 90037[/import]

Mac OS X ver. 10.6.8
processor 2.16 Ghz Intel Core Duo 2GB 667 MHz DDR 2 SDRAM

CORONA SDK Version 2011.704 (2011.12.8) [import]uid: 9120 topic_id: 22582 reply_id: 90045[/import]

Also I get this when I start the terminal


2012-02-29 03:02:59.390 Corona Simulator[733:903] Warning: GL_ARB_framebuffer_object is not supported, but GL_EXT_framebuffer_object is. Core Animation CAOpenGLLayer may or may not work. Please report results.
2012-02-29 03:02:59.393 Corona Simulator[733:903] GL_VERSION: 2.0 ATI-1.6.36
2012-02-29 03:02:59.394 Corona Simulator[733:903] GL_RENDERER: ATI Radeon X1600 OpenGL Engine
2012-02-29 03:02:59.394 Corona Simulator[733:903] GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_half_float_vertex GL_ARB_texture_rg GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays

[import]uid: 9120 topic_id: 22582 reply_id: 90047[/import]

These are basically warnings regarding your graphics card.

I have a similar laptop and i get those warnings, it doesn’t seem to stop anything working however.

So I wouldn’t worry about them [import]uid: 84637 topic_id: 22582 reply_id: 90181[/import]

Thank you Danny, I assumed that it has something to do with the graphics card but was not sure :wink: [import]uid: 9120 topic_id: 22582 reply_id: 90270[/import]

I am getting same error with photopicker example. My app that use media functions to load imagenes dont work in the emulator

2013-09-25 12:36:37.364 Corona Simulator[278:707]     Version: 2.0.0
2013-09-25 12:36:37.364 Corona Simulator[278:707]     Build: 2013.1210
2013-09-25 12:36:37.377 Corona Simulator[278:707] The file sandbox for this project is located at the following folder:
    (/Users/noeguerreroponce/Library/Application Support/Corona Simulator/PhotoPicker-D9B7EE1409DCC6367B48EA15038547D8)
2013-09-25 12:36:37.718 Corona Simulator[278:707] display.contentScale x,y: 0.50.5
2013-09-25 12:36:52.265 Corona Simulator[278:707] photo w,h = 300,300    1.0666666666667    1.6    1.2
2013-09-25 12:36:52.265 Corona Simulator[278:707] glError at end unbindRenderFBO
2013-09-25 12:36:52.266 Corona Simulator[278:707] glCheckFramebufferStatus error at end unbindRenderFBO
2013-09-25 12:40:06.999 Corona Simulator[278:707] photo w,h = 290,300    1.1034482758621    1.6    1.2
2013-09-25 12:40:06.999 Corona Simulator[278:707] glError at end unbindRenderFBO
2013-09-25 12:40:07.000 Corona Simulator[278:707] glCheckFramebufferStatus error at end unbindRenderFBO

I cant use the emulator to test application which loads an image

I am getting same error with photopicker example. My app that use media functions to load imagenes dont work in the emulator

2013-09-25 12:36:37.364 Corona Simulator[278:707]     Version: 2.0.0
2013-09-25 12:36:37.364 Corona Simulator[278:707]     Build: 2013.1210
2013-09-25 12:36:37.377 Corona Simulator[278:707] The file sandbox for this project is located at the following folder:
    (/Users/noeguerreroponce/Library/Application Support/Corona Simulator/PhotoPicker-D9B7EE1409DCC6367B48EA15038547D8)
2013-09-25 12:36:37.718 Corona Simulator[278:707] display.contentScale x,y: 0.50.5
2013-09-25 12:36:52.265 Corona Simulator[278:707] photo w,h = 300,300    1.0666666666667    1.6    1.2
2013-09-25 12:36:52.265 Corona Simulator[278:707] glError at end unbindRenderFBO
2013-09-25 12:36:52.266 Corona Simulator[278:707] glCheckFramebufferStatus error at end unbindRenderFBO
2013-09-25 12:40:06.999 Corona Simulator[278:707] photo w,h = 290,300    1.1034482758621    1.6    1.2
2013-09-25 12:40:06.999 Corona Simulator[278:707] glError at end unbindRenderFBO
2013-09-25 12:40:07.000 Corona Simulator[278:707] glCheckFramebufferStatus error at end unbindRenderFBO

I cant use the emulator to test application which loads an image