StoryBoard API Problem/Bug?

I solved my original problem, and didn’t feel like wasting a thread. Now I have a very strange problem.

After getting a game over, a new scene appears with a button to the main menu. While on the main menu, if you press the play button again it calls exitScene and then calls enterScene twice. :confused:

Windows simulator build date: Dec 9 2011 @ 14:01:29  
Copyright (C) 2009-2011 A n s c a , I n c .  
 Version: 2.0.0  
 Build: 2011.704  
Scene Created!  
Scene Entered!  
Scene Exited! -- Game Over Screen Starts Here  
Scene Exited! -- Re-entering Game From Main Menu Starts Here  
WARNING: timer.pause( timerId ) ignored b/c timerId is already paused.  
Scene Entered!  
Scene Entered!  

That warning is there because exitScene is called again even though it’s already paused. And then for some reason it enterScene is called twice.

Tell me which codes you want to see, if any.
[import]uid: 103624 topic_id: 19407 reply_id: 319407[/import]

Off the top of my head, if it’s a proper global declared as “_G.money” you don’t need to refer to it as sceneGame.money - local money = money will do.

[import]uid: 93133 topic_id: 19407 reply_id: 74926[/import]

I solved my original problem of not being able to access a variable through storyboard, but not I get the problem found in the first post. :confused: [import]uid: 103624 topic_id: 19407 reply_id: 74935[/import]

Anyone know? [import]uid: 103624 topic_id: 19407 reply_id: 75106[/import]