Hi All,
So in storyboard i used purgeOnSceneChange
But in the Composer API documentation this is not listed
http://docs.coronalabs.com/daily/api/library/composer/index.html
But using a google search it does exist!
http://docs.coronalabs.com/daily/api/library/composer/purgeOnSceneChange.html
Any reason for this i.e. Corona wishes to discourage it’s usage?
T.
Hi @ToeKnee,
This function has been replaced in Composer with “recycleOnSceneChange()”:
http://docs.coronalabs.com/daily/api/library/composer/recycleOnSceneChange.html
The document you found must be some leftover remnant. I’ll remove it.
Best regards,
Brent
Thanks for the answer Brent.
just 1 Q relating to this.
Where is the best place (code Optimisation) to place this call within the Composer scenes?
I placed purge…. just within the create scene
[lua]
– Called when the scene’s view does not exist:
function scene:createScene( event )
------------- ---------------- ------------ ----------------
storyboard.purgeOnSceneChange = true
------------- ---------------- ------------ ----------------
local group = self.view
[/lua]
T.
Hi @ToeKnee,
This function has been replaced in Composer with “recycleOnSceneChange()”:
http://docs.coronalabs.com/daily/api/library/composer/recycleOnSceneChange.html
The document you found must be some leftover remnant. I’ll remove it.
Best regards,
Brent
Thanks for the answer Brent.
just 1 Q relating to this.
Where is the best place (code Optimisation) to place this call within the Composer scenes?
I placed purge…. just within the create scene
[lua]
– Called when the scene’s view does not exist:
function scene:createScene( event )
------------- ---------------- ------------ ----------------
storyboard.purgeOnSceneChange = true
------------- ---------------- ------------ ----------------
local group = self.view
[/lua]
T.