Hello everyone,
I’m using particle candy in my book. I’m starting AutoUpdate on every enterScene and I’m CleanUp-ing on exitScene (which stops auto update).
So here’s the deal. When I start the scene, a mass of particles come rushing across the scene, and then the particles start to behave properly. If I add a delay of 100ms, it works normally.
more details:
I create the emitters and the particle types at the create scene and start them at enterScene after startautoupdate [import]uid: 79152 topic_id: 29886 reply_id: 329886[/import]