Storyboard enterScene weird behaviour

Hello everyone,

I’m using particle candy in my book. I’m starting AutoUpdate on every enterScene and I’m CleanUp-ing on exitScene (which stops auto update).

So here’s the deal. When I start the scene, a mass of particles come rushing across the scene, and then the particles start to behave properly. If I add a delay of 100ms, it works normally.

more details:
I create the emitters and the particle types at the create scene and start them at enterScene after startautoupdate [import]uid: 79152 topic_id: 29886 reply_id: 329886[/import]

I had this exact problem but can’t remember how I got rid of it.

Just checked my code and all my particle stuff is in EnterScene, it use to be in CreateScene but I moved it (can’t remember why, it could have been this problem).

Dave [import]uid: 117617 topic_id: 29886 reply_id: 119867[/import]

I had this exact same issue. I have a coffee cup with particle candy steam. It works great, but at first it has a big puff. I did tweak the particle parms to get it less noticeable (think I delayed the starting slightly)… [import]uid: 39506 topic_id: 29886 reply_id: 120106[/import]

I had this exact problem but can’t remember how I got rid of it.

Just checked my code and all my particle stuff is in EnterScene, it use to be in CreateScene but I moved it (can’t remember why, it could have been this problem).

Dave [import]uid: 117617 topic_id: 29886 reply_id: 119867[/import]

I had this exact same issue. I have a coffee cup with particle candy steam. It works great, but at first it has a big puff. I did tweak the particle parms to get it less noticeable (think I delayed the starting slightly)… [import]uid: 39506 topic_id: 29886 reply_id: 120106[/import]

There might be noticeable loading times (“hickups”) when creating a scene, especially when lots of graphics are loaded into. Particle Candy tries to compensate the lost time between two frames by creating an appropriate amount of particles. If you have noticeable loading times or “hang ups” during a scene creation, use a slight deleay with your emitter(s) to make sure that the emitter(s) start after the scene has finished loading. [import]uid: 10504 topic_id: 29886 reply_id: 123170[/import]

There might be noticeable loading times (“hickups”) when creating a scene, especially when lots of graphics are loaded into. Particle Candy tries to compensate the lost time between two frames by creating an appropriate amount of particles. If you have noticeable loading times or “hang ups” during a scene creation, use a slight deleay with your emitter(s) to make sure that the emitter(s) start after the scene has finished loading. [import]uid: 10504 topic_id: 29886 reply_id: 123170[/import]