storyboard error

I’m getting the following simulator error when I do a storyboard.gotoScene(…)

Jan 1 09:41:10 Denniss-iMac.local Corona Simulator[42603] : CGImageCreate: invalid image size: 0 x 0.
Jan 1 09:41:10 Denniss-iMac.local Corona Simulator[42603] : CGContextDrawImage: invalid context 0x0
Jan 1 09:41:10 Denniss-iMac.local Corona Simulator[42603] : CGBitmapContextCreateImage: invalid context 0x0
ImageIO: CGImageDestinationAddImage image parameter is nil
ImageIO: CGImageDestinationFinalize image destination does not have enough images

Does anyone know what this means?
Thanks,
-Dennis
[import]uid: 108253 topic_id: 19820 reply_id: 319820[/import]

You have to have at least one display object inserted into “group” in the “createScene” event handler.

[import]uid: 19626 topic_id: 19820 reply_id: 76913[/import]

I have been doing extensive testing on the storyboard API and I believe Rob is correct. This error occurs when you have no display items in the scene you are coming from when you attempt to do a transition.
I would ask if Ansca could confirm this and I would request that perhaps Ansca provide a little more understandable error message on the console? I think I’ve seen other people ask essentially the same question and it would save some headaches if it was understood what the error was.
Thanks,
-Dennis
[import]uid: 108253 topic_id: 19820 reply_id: 77043[/import]

I am having the same issue… Could this error occur in any other scenario. In my case, create scene display group has multiple display objects and i am stil getting this error… It was working earlier but after i added transition effect, all this error started showing up…

Any help would be appreciated…Storyboard stuff is driving me crazy… [import]uid: 84539 topic_id: 19820 reply_id: 77065[/import]

some additional info about the error:
Jan 2 14:36:43 bnairs-MacBook-Pro.local Corona Simulator[41588] : CGImageCreate: invalid image size: 0 x 480.
Jan 2 14:36:43 bnairs-MacBook-Pro.local Corona Simulator[41588] : CGContextDrawImage: invalid context 0x0
Jan 2 14:36:43 bnairs-MacBook-Pro.local Corona Simulator[41588] : CGBitmapContextCreateImage: invalid context 0x0
ImageIO: CGImageDestinationAddImage image parameter is nil
ImageIO: CGImageDestinationFinalize image destination does not have enough images
Also, this is happening in a screen where i am showing/hiding widget pickerwheel.

thx,
Bejoy [import]uid: 84539 topic_id: 19820 reply_id: 77066[/import]

I was finally able to resolve the issue…This error is also caused when event listeners are not removed in exitScene function…To avoid getting this error remove all event listener on exit scene and add them back in enter scene.
Hope this helps someone…

thx,
Bejoy [import]uid: 84539 topic_id: 19820 reply_id: 77117[/import]