Storyboard "Fix" not "Fixed" - Build 2012.769

Not sure if this is a bug or something on my end but the latest “fix” to the transitions when using storyboard actually breaks transitions for me… When changing scenes the current scene (scene a) moves up about 30 pixels and then transitions. This makes the transitions useless. When not using a transition effect it works just fine.

[import]uid: 63800 topic_id: 23665 reply_id: 323665[/import]

We noticed this too. This issue will happen if the objects in the scene exceed the bounds of the screen. We fixed it and the fix will be made available in daily build 772. [import]uid: 32256 topic_id: 23665 reply_id: 95028[/import]

Excellent! Do you know if the recent newText changes fixes issues with iPad Retina devices? [import]uid: 63800 topic_id: 23665 reply_id: 95031[/import]

I’m afraid I don’t. I work on Android, not iOS. All I know is that the changes to display.newText() has made display.newRetinaText() obsolete and will not only display fine un-pixelated text on retina displays, it will do the same on any scaled-up app on all platforms.

I’d say give it a shot and if anything is amiss, then please feel free to give us feedback. [import]uid: 32256 topic_id: 23665 reply_id: 95039[/import]

Appreciate it Joshua [import]uid: 63800 topic_id: 23665 reply_id: 95041[/import]

This problem is still there in the daily build 772 and daily build 773…

“When changing scenes the current scene (scene a) moves up about 30 pixels and then transitions” [import]uid: 122153 topic_id: 23665 reply_id: 96395[/import]

flg,

There’s probably something different about your storyboard scene that we haven’t anticipated/tested for. Can you send us a simple project that reproduces this issue please? You can do so by clicking the “Report a Bug” link at the top of this web page. Thanks! [import]uid: 32256 topic_id: 23665 reply_id: 96424[/import]

done [import]uid: 122153 topic_id: 23665 reply_id: 96439[/import]

and besides this there are still problems:

default position of screenGroup (StoryBoard) on windows corona version is

display.contentWidth/2
display.contentHeight/2

default position of screenGroup (StoryBoard) on mac os corona version is

0
0

I works on windows, then when I debugging and building on the mac, have to consider these differences

(I hope you understand me, I badly know English language :)) [import]uid: 122153 topic_id: 23665 reply_id: 96443[/import]

Thanks for the bug report and for detailing the platform differences. We’ll look into it. [import]uid: 32256 topic_id: 23665 reply_id: 96446[/import]

What is your target device(s) and what is your build.settings scale setting set to?
[import]uid: 52430 topic_id: 23665 reply_id: 96449[/import]

config.lua:

application =
{
content =
{
width = 480,
height = 800,
scale = “zoomEven”
}
}

target device(s): firstly - iphones and ipads
later I want build for android [import]uid: 122153 topic_id: 23665 reply_id: 96540[/import]

and about moving scene up: at windows version corona, when transition, scene moved up about 10 px, at mac version and in iOS simulator - moved up about 30-40 px [import]uid: 122153 topic_id: 23665 reply_id: 96541[/import]

I noticed that I still have this issue too, but only on iPad Retina. When it transitions the current scene jerks to a different position as if it is not aligned correctly and then the transition animates. On all other iOS devices it seems to work well. With the new iPad not working, makes transitions pointless. [import]uid: 63800 topic_id: 23665 reply_id: 96572[/import]