Here is all the code from the instructions.lua
[lua]local storyboard = require(“storyboard”)
local scene = storyboard.newScene()
function scene:createScene(event)
local sceneGroup = self.view
background = display.newImageRect(“hay.jpg”,1280,1920)
background.x = display.contentWidth / 2
background.y = display.contentHeight / 2
sceneGroup:insert(background)
target = display.newImageRect(“bullseye.png”,160,160)
target.x = display.contentCenterX
target.y = display.contentCenterY
sceneGroup:insert(target)
topText1 = display.newText(“Touch As Many Targets”,display.contentCenterX, display.contentCenterY - 300, system.nativeFont, 50)
topText2 = display.newText(“As You Can”,display.contentCenterX, display.contentCenterY - 250, system.nativeFont, 50)
topText1:setFillColor(0,0,0)
topText2:setFillColor(0,0,0)
bottomText1 = display.newText(“Before Time Runs Out,”,display.contentCenterX, display.contentCenterY + 200, system.nativeFont, 50)
bottomText2 = display.newText(“But Don’t Miss”,display.contentCenterX, display.contentCenterY + 250, system.nativeFont, 50)
bottomText1:setFillColor(0,0,0)
bottomText2:setFillColor(0,0,0)
tap = display.newText(“TAP”, display.contentCenterX, display.contentCenterY, system.nativeFont, 50)
tap:setFillColor(0,0,0)
end
function startGame(event)
if event.phase == “ended” then
storyboard.gotoScene(“game”)
end
end
function scene:enterScene(event)
target:addEventListener(“touch”, startGame)
end
function scene:exitScene(event)
target:removeEventListener(“touch”,startGame)
storyboard.purgeScene(“instructions”)
end
scene:addEventListener(“createScene”, scene)
scene:addEventListener(“enterScene”, scene)
scene:addEventListener(“exitScene”, scene)
return scene[/lua]