StoryBoard - media.playVideo causes a big screen flicker

Hi all, thanks so much for reading!
I’m not sure if this is a bug or if I’m doing something wrong.
I have a scene up with a detailed single background image that I put up using display.newImageRect .

I’ve enabled different x / y coordinates for touch events. When a portion of the screen is touched I animate that touched image by playing a video in the exact same resolution as the newImageRect.
An example of what I’m doing is 90% of the video is exactly the same as the static background, but 10% of the video has cool aftereffects animations from the place where they touched.
The video shows an animation I created using Adobe aftereffects.
However, the media.playVideo causes an annoying and unprofessional screen flicker. The corona build I’m using is 2012.867 (2012.7.27)

Here is the code snip it .Perhaps what I want to do is just not possible…
The commented code in lines 5,6,8,9 show some things I tried to get the screen to not flicker. It also seems like the media.playVideo somehow changes the size of the video being played back…

1 local function onSceneTouch( self, event )
2 if event.phase == “began” and
3 ((event.xStart >= 1718 and event.xStart <= 2042 ) and
4 (event.yStart >= 438 and event.yStart <= 957 )) then
5 --storyboard.purgeScene( “scene-main-room” )
6 --image.isVisible = false
7 media.playVideo( “picture.mp4”, false )
8 --storyboard.gotoScene( “scene-main-room”)
9 --image.isVisible = true
10 return true
11 end
12 end
13
14
15 – Called when the scene’s view does not exist:
16 function scene:createScene( event )
17 local screenGroup = self.view
18
19 image = display.newImageRect( “insidehouse.png”, 2048, 1536)
20 image.x = display.contentWidth * 0.5
21 image.y = display.contentHeight * 0.5
22 screenGroup:insert( image )
23 image.touch = onSceneTouch
24 image:addEventListener( “touch”, image )

Many many thanks! [import]uid: 100134 topic_id: 29820 reply_id: 329820[/import]