Hi,
Imagine 10 or 20 scenes using 760 and storyboard API. On each scene there are bunch of UI objects based on UI class (lets say buttons).
So we have 2 images + 1 text object + 1 event handler listener for touch event in every UI object (lets say 15 listeners per scene).
Imagine that every UI object is created in Scene Create function (including listeners) but nothing is changed in Entry and Exit functions of scene.
Should we get major performance drop due to all those event handlers which are added to UI object but are not removed for inactive scenes ?
Its more or less 100-200 event handlers and when compared to physics engine its performance sucks.
If this is a bug or result of “not removing” listeners for inactive scenes.
Regards,
Tom [import]uid: 111283 topic_id: 22794 reply_id: 322794[/import]