I was wondering if anyone is clear on storyboard.purgeScene.
If I am declaring everything as a local function or variable in the scene and I call purgeScene on it once the new scene has loaded, do I still have to remove display objects and nil variables? Or does purgeScene do this to everything that’s part of the old scene? [import]uid: 42417 topic_id: 25036 reply_id: 325036[/import]