Storyboard question: Is there any way to access data from storyboard.printMemUsage() ?

Hi,

When I test my game on devices, I like to have debug info on the screen and storyboard gives mem usage with storyboard.printMemUsage() but it automatically prints to prompt window but I’m interested to have them on a debug window in my game so I can easily check it when I build for devices.

So does storyboard API expose the mem usage data in code so I can print it wherever and however I want?

Thanks!