Storyboard realoading scenes

Basically what im trying to do here is when time runs out player goes to the gameover screen. Player has a choice to retry level by clicking a button. If player decides to retry then level_1 gets reset.

Now this works but only once. Player clicks the restart button and level 1 resets perfectly fine however if they run out of time again and go to the game over screen and click the retry button again i get a error that tells me that my variables are not getting loaded on Level_1.

I don’t understand why this only works once? Any help would be greatly appreciated.

Level_1.lua

local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local centerXcord = display.contentCenterX --Center X cord local centerYcord = display.contentCenterY --Center Y cord local timeLimit = 5 local function timerDown() timeLimit = timeLimit-1 timeLeft.text = timeLimit if(timeLimit==0)then storyboard.gotoScene( "scenes.GameOver", "fade", 800 ) end end tmr = timer.performWithDelay(1000,timerDown,timeLimit) function scene:createScene( event )     local screenGroup = self.view timeLeft = display.newText(timeLimit, centerXcord, 0, native.systemFontBold, 64) timeLeft:setTextColor(255,0,0) screenGroup:insert( timeLeft ) end function scene:destroyScene( event )          print( "((destroying scene 1's view))" ) end scene:addEventListener( "createScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene

GameOver.lua

local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local function retry( target ) storyboard.removeScene( "levels.Level\_1" ) storyboard.gotoScene( "levels.Level\_1", "fade", 800 ) end function scene:createScene( event )     local screenGroup = self.view levelSelect = display.newImage( "images/levelSelect.png" )     levelSelect.x = 220     levelSelect.y = 250     screenGroup:insert( levelSelect )     levelSelect.touch = retry      end function scene:enterScene( event )     local screenGroup = self.view     levelSelect:addEventListener( "touch", levelSelect )          end scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) return scene

Ok i think i understand whats going on here. My retry function was only executing once because i was not removing the scene and allowing it to reload.

There is a video on the Corona University that goes into great detail about reloading storyboard scenes

Ok i think i understand whats going on here. My retry function was only executing once because i was not removing the scene and allowing it to reload.

There is a video on the Corona University that goes into great detail about reloading storyboard scenes