Hi,
I am running with physics and having an object with a Pivot joint that I am releasing. I am then trying to add some force to the object, but nothing happens? Do I have to add a delay? Why doesn’t the force affect my object?
myPivot:removeSelf()
myPivot = nil
myObj:applyForce(0,-420,myObj.x,myObj.y)
The object is Dynamic and the force that applies before I add a Pivot, works fine.
Happy X-mas, Joakim [import]uid: 81188 topic_id: 19615 reply_id: 319615[/import]
[import]uid: 52491 topic_id: 19615 reply_id: 75782[/import]