Strange bug: All physic bodies disappear if object with joins is rotated too fast.

Hello. I have a car in my game, with wheels and motor. I put a very high motor speed, just to make the car rotate crazily. When this happens, all the physics bodies just disappear from the scene. No error is shown. In the game, the motor wont be so fast, but, even this, this bug sometimes happens. This is how to reproduce it.

Already tried setting the bodies to bullet, but didnt solve.

http://www.youtube.com/watch?v=U-rICYzkKFc

Hello. Just ignore. I nostisted it is mostly to be a LevelHelper bug.

Hello. Just ignore. I nostisted it is mostly to be a LevelHelper bug.

Hey , how did you solve it 

I have the same bug but when i create and destroy a touch joint

Hi @davidmsnsalas,

Can you please create a new thread with this topic, and include some code or a better example of what is occurring? The community cannot help you unless we know more details about your specific issue.

Thanks,

Brent

Hey , how did you solve it 

I have the same bug but when i create and destroy a touch joint

Hi @davidmsnsalas,

Can you please create a new thread with this topic, and include some code or a better example of what is occurring? The community cannot help you unless we know more details about your specific issue.

Thanks,

Brent