Strange error happening after building a game with the 2014.2511

Good evening, folks. I hope you’re doing fine. :slight_smile:

Well, I spent all sunday trying to figure out what’s causing the issue that shows the following message when I debug on device:

V/Corona &nbsp;(26573): WARNING: Could not load 'LuaLoader' I/Corona &nbsp;(26573): Runtime error I/Corona &nbsp;(26573): ERROR: table expected. If this is a function call, you might have used '.' instead of ':' I/Corona &nbsp;(26573): stack traceback: I/Corona &nbsp;(26573): &nbsp; &nbsp; &nbsp;[C]: in function 'insert' I/Corona &nbsp;(26573): &nbsp; &nbsp; &nbsp;?: in function \<?:903\> I/Corona &nbsp;(26573): &nbsp; &nbsp; &nbsp;(tail call): ? I/Corona &nbsp;(26573): &nbsp; &nbsp; &nbsp;/Users/jenkins/slaveroot/workspace/Templates/label/andro id/subrepos/transition/transition.lua:588: in function 'method' I/Corona &nbsp;(26573): &nbsp; &nbsp; &nbsp;/Users/jenkins/slaveroot/workspace/Templates/label/andro id/platform/resources/init.lua:253: in function \</Users/jenkins/slaveroot/worksp ace/Templates/label/android/platform/resources/init.lua:221\>

The previous version of the game was built with the public build 2014.2393 and is running fine and had no issues regarding Google Play. Today, I built an updated version of the game using the new public build and when I tried playing it, it crashed.

An interesting thing to say is that after hours and hours and hours of modifying code, removing and readding libraries etc., I built the folder of the game version which is currently on Google Play and it crashed like the new one I’m trying to build…

Another interesting thing to say is that on simulator the game does not crash and no error is shown in the terminal.

Can someone help me?

Hi @Wiler Jr,

This is likely a plugin issue or something else in your build settings. Can you post that here so we can see?

Thanks,

Brent

Hi, Brent!

After reading almost the whole build’s release notes, I discovered Facebook has been turned into a plugin, and that was the issue. Everything’s fine now.

Thanks for the attention, Brent. 

Hi @Wiler Jr,

This is likely a plugin issue or something else in your build settings. Can you post that here so we can see?

Thanks,

Brent

Hi, Brent!

After reading almost the whole build’s release notes, I discovered Facebook has been turned into a plugin, and that was the issue. Everything’s fine now.

Thanks for the attention, Brent.