Hello
This part of code worked perfectly using graphics 1.0, but when I updated my simulator, turned on compatibilityV1 mode and put sprite.lua file in main folder, it just stopped working properly:
function energija1AnimFunkc() oruzje1OK = 0 sprite.add(energija1Set, "energija1Anim", 1, 34, 400, 1) energija1Anim.sprite = energija1OK energija1Anim:addEventListener("sprite", energija1Anim) energija1Anim:prepare("energija1Anim") energija1Anim:play() end function energija1OK(self, event) if event.phase == "end" then oruzje1OK = 1 energija1Anim:removeEventListener("sprite", energija1Anim) end end
I don’t know where’s the error. I can see that when animation reaches its end, it doesn’t stop and just continue loading from beginning constantly.
I dont understand why it won’t work even I put sprite.lua file next to main.lua file. I repeat, this worked perfectly before updating Corona Graphics to 2.0.
Can you help?