So I’ve been playing some more with Tiled and lime. My interest is mainly in iPad based development. Anyway, I created a test map with layers and added a large png file to the background layer. The PNG file is larger than the map yet it appears on the simulator as scaled down. I’ve set the config.lua for ipad only with no scaling.
The map is 96 tiles by 24 tiles of 32 size tiles. The background image is a single color PNG. I know the PNG file gets added to the right layer as it shows up behind everything else.
[lua]display.setStatusBar( display.HiddenStatusBar )
local lime = require(“lime”)
local map = lime.loadMap(“96x24.tmx”)
– add large image to background layer
local myimage = display.newImage(“3072x768.png”)
local backlayer = map:getTileLayer(“Sky”)
backlayer:addObject(myimage)
lime.createVisual(map)
lime.buildPhysical(map)[/lua]
[import]uid: 9035 topic_id: 8863 reply_id: 308863[/import]