Not necessarily. A lot of people say you can safely use up to 24 MB of texture memory and run on most older iOS and Droids. Just being careful of the exact pixel dimensions of your art (keeping them below POT thresholds), careful loading/releasing of images (so only the minimum you need for whats onscreen is loaded), re-using everything you can, etc, might be enough – it really depends on your app.
Corona’s equivalent of the Atlases are Spritesheets, where you pack multiple images into one. There’s limitations on that too though, in that devices have a maximum size they allow, such as 2048x2048 pixels size, or it won’t load into texture memory. I didn’t need to use spritesheets for my app, so can’t really give you more info on them. [import]uid: 79933 topic_id: 34424 reply_id: 136807[/import]