Strangely high collision force on Android?
I have a game where I need to measure the collision force between two objects. On iOS and Windows Simulator things are normal, but on Android Galaxy Nexus I always get a collision force of 7.8133632731972e+16.
Using build 774, so a very recent one. It’s a Universal app. The objects in question – ice cubes – have bounce = 0.05 and density = 0.8 and use a square polygon shape (a little bit smaller than the default square would be).
Thanks for any help!