Strangely high collision

Strangely high collision force on Android?

I have a game where I need to measure the collision force between two objects. On iOS and Windows Simulator things are normal, but on Android Galaxy Nexus I always get a collision force of 7.8133632731972e+16.

Using build 774, so a very recent one. It’s a Universal app. The objects in question – ice cubes – have bounce = 0.05 and density = 0.8 and use a square polygon shape (a little bit smaller than the default square would be).

Thanks for any help! 

Corona build numbers are expressed as date.version. The current public version is 2018.3184 and the current daily build is 2018.3284. 

Can you post your code where you’re setting up your objects with their physics bodies and where you’re detecting the collisions and calculating the force?

Rob

Corona build numbers are expressed as date.version. The current public version is 2018.3184 and the current daily build is 2018.3284. 

Can you post your code where you’re setting up your objects with their physics bodies and where you’re detecting the collisions and calculating the force?

Rob