Strategic game with isometic graphics and undirect minions control

Hello Corona lovers,

I spend a lot time to develop my new game. There are some pictures

And there is more: https://plus.google.com/photos/108222190029462316740/albums/6107221847944992529?authkey=CPn83dWq6IyYSA

Almost everything is made by me alone. But now I feel like some help will be needed. Particularly with English translation and some marketing. Will there be anyone interested to give me a little help? Or at least to show me the right direction.

Some game components i developed in Corona SDK:

* Isometric map coordinates system with conversion to screen coordinates

* fast A* path-finding with tie braking

* random maps generator

* blender made isometric graphics

* first mission tutorial

and many other things :slight_smile:

Looking forward for any comments or advices :wink:

Vaclav

So first off I love the core tech that you have created. The art and UI are all good place holders, but I feel you will be doing yourself a disservice if you release it as is.

You don’t even need profesional artist, but perhaps an amature willing to help out for a small fee. You already have all the design guidance they might need from your placeholder art. Design-wise, I would want to think about how “busy” everything looks as well - try to simplify and reduce the amount of information coming back to the user, especially for a mobile game.

Also you haven’t really said what the point of the game is. Looks like you create guys that collect stuff, but you also need to make “healers” to keep your guys alive. Just guessing here.

I love isometric stuff though - good luck!

Also this may help you out if you end up just doing programmer art (I am!): http://2dgameartforprogrammers.blogspot.com/

Thanks for your feedback. You are right saying i did not described the game point. So maybe this:

There is a land divided by sacred crystals to spheres of their influence. People living in this land worships these crystals. Bud indigenous sickness spread and infected all these crystals except the last one. Your goal as a player is to heal the crystals and take the land back to people living there. You do so by building walls to protect crystals against the sickness and by healing infected crystals.

Or more technically:

* map is divided into areas

* all the areas except the starting area are not under you control at the beginning

* you win the game when you take control over the main enemy area

* resources like building material, your minions and others have to be wisely managed

* the game is highly oriented to strategy

Regarding the graphics. You may be right, i have to think about it.

Nice blog, thanks for the link :slight_smile:

Any further comments appreciated :slight_smile:

So first off I love the core tech that you have created. The art and UI are all good place holders, but I feel you will be doing yourself a disservice if you release it as is.

You don’t even need profesional artist, but perhaps an amature willing to help out for a small fee. You already have all the design guidance they might need from your placeholder art. Design-wise, I would want to think about how “busy” everything looks as well - try to simplify and reduce the amount of information coming back to the user, especially for a mobile game.

Also you haven’t really said what the point of the game is. Looks like you create guys that collect stuff, but you also need to make “healers” to keep your guys alive. Just guessing here.

I love isometric stuff though - good luck!

Also this may help you out if you end up just doing programmer art (I am!): http://2dgameartforprogrammers.blogspot.com/

Thanks for your feedback. You are right saying i did not described the game point. So maybe this:

There is a land divided by sacred crystals to spheres of their influence. People living in this land worships these crystals. Bud indigenous sickness spread and infected all these crystals except the last one. Your goal as a player is to heal the crystals and take the land back to people living there. You do so by building walls to protect crystals against the sickness and by healing infected crystals.

Or more technically:

* map is divided into areas

* all the areas except the starting area are not under you control at the beginning

* you win the game when you take control over the main enemy area

* resources like building material, your minions and others have to be wisely managed

* the game is highly oriented to strategy

Regarding the graphics. You may be right, i have to think about it.

Nice blog, thanks for the link :slight_smile:

Any further comments appreciated :slight_smile: