streaming music problem?

Hi,
I have a long piece of background music in my game that I wish to loop indefinitely.
The call I am using is:

Sound.MusicSoundChannel = audio.play ( Sound.Music, 0, -1 )

Unfortunately the music plays once and then does not start again.
The music itself is an mp3 file that is 64 kps, stereo and is 5:05 in length.
Thanks,
-Dennis [import]uid: 108253 topic_id: 19325 reply_id: 319325[/import]

try it:

[lua]Sound.MusicSoundChannel = audio.play( Sound.Music, { channel=0, loops=-1} );[/lua] [import]uid: 89165 topic_id: 19325 reply_id: 74557[/import]

That did it Rodrigo! Thank you very much!
Music now works as it should.
Cheers,
-Dennis [import]uid: 108253 topic_id: 19325 reply_id: 74564[/import]

@dennis20

You`re Welcome! :slight_smile:
Glad I could help.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 19325 reply_id: 74569[/import]