Hi Ansca Community
I have a couple of questions and things I need help to. And instead of creating a topic for each question, I have collected them here.
A question related to what the best way to code a game is - organizing and so on. With all the ways of doing it - I have been confused.
And a question (maybe related to the first question - organizing vice) what the best way to restart a level without making a lot of “go between” scenes with Director? 
- I have in a long time been accustomed to put all my code into a function, and when I saw the sample code - Ghost vs. Monsters By the BeeBes, I saw that it was programmed with a lot of small functions, which is then called by a gameInit function in the end.
My question is: What is the best way to organize and program a game, with ONE large function with all the code/game logic, (maybe the “new” function in Director) or more smaller functions with the logic which is then called in a function in the end (like the gameInit in Ghost Vs. Monsters)?
Thank you very much for the help in advance. I look forward to your answer!
Best regards
Me
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