Struggling a bit with Dusk (a few questions)

  1.  Let’s say in Tiled I want a custom property for a tile called “ChickenSauce” and that value is “Yes Please”

What is the best way to access that data in a collision event, or in general?

  1.  I have an object layer with several “crates” with physics in the tiles, they seem to work as when I load the level they start acting.  I don’t know exactly what I need to do to keep them “stacked” and then they act when I crash into them.  Right now there is not collision event.  The physics engine owns them.  A basic example of a “player” colliding with “dynamic objects” that are technically “static” until a collision occurs seems to be needed.  I think I’ve seen them all over the place, but I can’t quite figure out how to tie them all together.

I have more questions, but that’s a good start.