- Let’s say in Tiled I want a custom property for a tile called “ChickenSauce” and that value is “Yes Please”
What is the best way to access that data in a collision event, or in general?
- I have an object layer with several “crates” with physics in the tiles, they seem to work as when I load the level they start acting. I don’t know exactly what I need to do to keep them “stacked” and then they act when I crash into them. Right now there is not collision event. The physics engine owns them. A basic example of a “player” colliding with “dynamic objects” that are technically “static” until a collision occurs seems to be needed. I think I’ve seen them all over the place, but I can’t quite figure out how to tie them all together.
I have more questions, but that’s a good start.