Stuck touch on Android

New to the thread as well as Corona. I am working backwards on a game i purchased and making changes as I go. So far so good, with the exception of one item. In my game, when you touch and hold the screen, the character deploys a parachute. When you let go of the screen, the parachute is supposed to retract. In this instance it stays on the screen and eveytime you touch the screen another parachute deploys. I used the simulator to build for Android. It does not happen on the simulator and I have not had a chance to test on IOS. The code was done by someone else and i know it works becasue i have the original compiled and packaged code for Android adn IOS and it does not happen. I am wondering if this is something specific to the trial SDK verse if I purchase…

Thoughts…

Thanks
Steve [import]uid: 159758 topic_id: 29645 reply_id: 329645[/import]

Certainly not a trial version problem - we don’t limit the APIs you can use or functionality, you just can’t use daily builds.

I’d ask the person who wrote the code what version they used to compile it. [import]uid: 52491 topic_id: 29645 reply_id: 119053[/import]

Thanks I will. I am trying to test on other Android devices/versions to see if it is an anomoly or not. Odd thing is I took the unmodified code that i had and compiled with the SDK and the same issue happened, so it will be interesting to see what verion of the SDK the original code used and see if I can reproduce or not. If it is tied to an SDK version, is it possible to use an older versions?

fyi i am using the following

Windows simulator build date: Jun 19 2012 @ 23:58:39
Copyright © 2009-2012 C o r o n a L a b s I n c .
Version: 2.0.0
Build: 2012.840
WARNING: Simulator does not support accelerometer events
Thanks
Steve [import]uid: 159758 topic_id: 29645 reply_id: 119076[/import]