Can’t seem to figure out what’s causing this?
I’ve created an Endless Runner that runs at 60fps. The playable character never actually moves. Rather, I have an enterframe function that spawns objects for him to jump over and translates them across the screen at a fixed speed, which is stored in a variable called scrollSpeed (I currently have it set to -3, meaning the objects move from right to left). This creates the illusion of a scrolling background. Once the objects finish their course and move off the screen they delete themselves. That’s all there is to this project, nothing more, nothing less. I don’t see the need to post code because it’s literally only about a dozen lines just as I’ve described.
Anyways, in both the simulator and when I build the project for my Android, I notice something weird. The objects that scroll across the screen kind of jerk and stutter. It’s a very slight, subtle jerk to the direction opposite of which it’s travelling, before it returns to it’s normal course, but once you notice it you can’t un-notice it. I tried using deltaTime to solve this issue but it actually made the jerking motion noticeably WORSE. So…what gives? I’ve googled this and I’m not the only person who’s had this issue (link1, link2) but unfortunately I’m yet to see a confirmed solution.
EDIT: Yet another link outlining this issue.
Any solutions?

