Hello! I am at wits end trying to figure out this last part! When I try to upload my app to the app store through Application Finder it gives me the following error : Bundle identifier : com.[MYCOMPANYNAME].[MYAPPNAME] differs from reserved bundle identifier: 442H8384U4 Is there anyway to fix this?? How/where can I change them to match? Ive looked everywhere. [import]uid: 12152 topic_id: 12520 reply_id: 312520[/import]
Try this, maybe it will help you…
Getting your Bundle ID and App name correct [import]uid: 48203 topic_id: 12520 reply_id: 45727[/import]
Hey,
This isn’t hard but I know the first time it comes up it’s like ZOMGPANIC!!1!one!!
I just made an app to test, in Apple I set my bundle ID as;
com.peachpellen.nss
So, my build.settings file now looks like this;
[code]settings =
{
orientation =
{
default = “landscapeRight”,
supported =
{
“landscapeRight”, “landscapeLeft”
},
},
iphone =
{
plist =
{
UIPrerenderedIcon = true,
CFBundleIdentifier = “com.peachpellen.nss”
},
}
}[/code]
Make sense? [import]uid: 52491 topic_id: 12520 reply_id: 45779[/import]
**EDIT*** My bad everyone, my process is referring to the Corona build and deployment, not via App Loader so disregard this, but my post above is valid if you are deploying via Corona
**********
[import]uid: 48203 topic_id: 12520 reply_id: 45789[/import]
Why do you say ‘my bad’?
What is wrong with your process?
We all have to use App Loader to submit to the AppStore, or are you talking about deploying development version to your device (Ad-Hoc)?
[import]uid: 36578 topic_id: 12520 reply_id: 45890[/import]
Ok this is exactly what i have. In itunes connect i have this:
App Information
Identifiers
SKU: 442h8384u
Bundle ID: 442H8384U4
Apple ID: 450435642
Type: iOS App
For my app id in developer.apple.com i have :
442H8384U4
KJJQ835E7E.com.conflictedgaming.1000clicks
Now for the build.settings file your talking about when I save it in my folder where it contains all my contents i labeled it build.setting.lua and this is whats in it:
iphone =
{
plist =
{
UIPrerenderedIcon = true,
CFBundleIdentifier = “com.conflictedgaming.1000clicks”,
}
}
Can you help me on whats missing.
[import]uid: 12152 topic_id: 12520 reply_id: 45928[/import]
The CFBundleIdentifier in build.settings should match your Bundle ID in iTunesConnect, so make a new App ID in iTunesConnect using ‘com.conflictedgames.1000clicks’ as the BundleID.
The build settings file should be called ‘build.settings’
No .lua on the end.
You can add this after CFBundleIdentifier in build.settings
[lua]CFBundleDisplayName = “1000 Clicks”, – or whatever the display name for your game is[/lua]
[import]uid: 36578 topic_id: 12520 reply_id: 45931[/import]
@mateosolares - he said “my bad” because he posted a link that wasn’t totally relevant and then explained why.
“my bad” means “my mistake”, or “oops”. [import]uid: 52491 topic_id: 12520 reply_id: 46073[/import]
Peach, once again, you SO rock. Clear, clean explanation. Problem solved. For me, your accurately nailed ZOMG sequence was followed by a second occurrence, due to a simple ID mismatch. Well, it’s simple _now_ Finally, uploaded my first app tonight. It’s waiting for review. You’re listed in Special Thanks. Your endless patience is greatly appreciated.
Best,
Lynne
[import]uid: 11631 topic_id: 12520 reply_id: 69625[/import]
I don’t put a CFBundleDisplayName in my build.settings.
I just create my appid in the developers portal, then create a provisioning profile, download it to the right folder and tell Corona to build using that profile.
Easy as pie. Apple hasn’t had a problem with me not putting the CFBundleDisplayName in there.
Rob [import]uid: 19626 topic_id: 12520 reply_id: 69629[/import]
Hey Lynne,
Thanks very much - glad to hear it’s all good
Look forward to seeing your app on the store!
Peach
[import]uid: 52491 topic_id: 12520 reply_id: 69639[/import]
Hey Peach,
I see you’ve updated your holiday attire. Loving it
My first app, iWorldGeography Earth’s Continents, is up:
http://itunes.apple.com/us/app/iworldgeography-earths-continents/id483034148?ls=1&mt=8
This may help clarify my need to ignore touch on objects’ transparent areas.
You’re listed in Credits under Special Thanks. If you’d like a promo code, email me. And, thanks, again, very much.
Best,
Lynne [import]uid: 11631 topic_id: 12520 reply_id: 71447[/import]
Hey Lynne,
Thank you - although the Christmas hat looks a little odd in this thread due to my Thanksgiving sign off
I shall email you for a promo code - app looks wonderful, very polished.
Peach [import]uid: 52491 topic_id: 12520 reply_id: 71493[/import]