Submitting app to iTunes Connect

Hello all,

I’m trying to find out how to send my app to iTunes connect. In the iTunes Connect webpage panel I can see:

“Submit your builds using Xcode 5.1.1 or later, or Application Loader 3.0 or later”

How I user Xcode to send my app to the iTunes Connect? I have no idea, and I googled.

Sorry if it is a silly question, i’m a noob in the mac world.

When you finish building with the Corona Simulator on a Mac, and having used a distribution provisioning profile, it should give you a popup to upload your app. 

What happens when you complete your build steps?

What version of Corona SDK are you building with?

I tried again this morning and corona gives me the option to upload now! It seems that a reboot (or let some hours after create de distribution prov. profile pass) is neccesary.

Thanks anyway!

When you finish building with the Corona Simulator on a Mac, and having used a distribution provisioning profile, it should give you a popup to upload your app. 

What happens when you complete your build steps?

What version of Corona SDK are you building with?

I tried again this morning and corona gives me the option to upload now! It seems that a reboot (or let some hours after create de distribution prov. profile pass) is neccesary.

Thanks anyway!

Good Morning,

I am trying to do this to.  I do NOT get a popup when I’m done building my app.  I get a popup that says show in finder but that is it.  I tried application load and that did not work either because it says :

The Info.plist in the package must contain the CFBundleShortVersionString key.

Can someone please give me the steps to upload my corona app to iTunes connect.  I’m just about ready to release my production versions.

Thanks,

Arthur

Ok I made some progress.  The step that is left out is that you need to create a provisioning profile for the app store.  I did that and the pop came up.  This in turn compressed the resultant build and put it in a zip file and then started the application loader program.

I ams still getting that message:

The Info.plist in the package must contain the CFBundleShortVersionString key.

I am running Corona v2014.2393 and do NOT want to upgrade.  I discovered it introduces a bug in one of my other games that I just don’t feel like dealing with this close to release.

Can someone please tell me how to get my app uploaded?

Thanks,

Arthur

Arthur, Apple changed the requirements at the 1st of February that requires new apps support 64 bit.  You must use at least 2545 or later.  If this is an already existing app, that requirement to support 64 bit in a few months away.  But you should at least use 2511 to address other Apple requirements.

Rob

Well that’s just wonderful because 2511 breaks my other game. 

I have no problems with 2393, but when I upgrade to 2511 code that has been working for months all of a sudden crashes.

I get this:

Runtime error
f:\users\arthur\docume~1\docume~1\outlaw\sandbox\13\chap6_scene.lua:682: attempt
 to index upvalue ‘sqha_but1’ (a string value)
stack traceback:
        f:\users\arthur\docume~1\docume~1\outlaw\sandbox\13\chap6_scene.lua:682:
 in function ‘_listener’
        ?: in function <?:141>
        ?: in function <?:221>

for this line of code:

sqha_but1 = display.newPolygon( Chap6Group,cameraFillFrame.x - cameraFillFrame.width/2 + 100 , cameraFillFrame.y + cameraFillFrame.height/2  +80,   {  0, 0,      200,0,        150,50,     50,50,    }  )

sqha_but1.strokeWidth = 1

the second line is the one crashes on.

If I run 2393 that doesn’t happen.

 

I would suggest looking at the documentation for display.newPolygon() and make sure you’re calling it correctly.  Also make sure Chap6Group is really a display group.

Rob

Rob,

Obviously I’m calling it correctly because it ran under 2393 code.  Same story for Chap6group being a display group.  If those things weren’t true it wouldn’t have worked.

The display.newpolygon command is working because it paints the poly on the screen.  It is returning an invalid string value.  it’s supposed to return a table address right?  I printed out sqha_but1 and all I got was a blank line.

To confirm my observations I added a new display group and changed Chap6group to that new group and that failed too.

Soooooooo it ain’t my code that’s failing.

Arthur

Can you run SampleCode/Graphics-Premium/Polygon/ and see what happens?

Hi Rob,

I vindicated my code and now have a solution.  I went with your suggestion to upgrade to 2545 instead of the current public beta.  Now my code works and given what you told me I should be able to upload my application.  I have not tried that yet.  I hope to try it tomorrow morning.

Oviously they fixed something after the public beta for display new poly.

Thanks again!

Arthur

Good Morning,

I am trying to do this to.  I do NOT get a popup when I’m done building my app.  I get a popup that says show in finder but that is it.  I tried application load and that did not work either because it says :

The Info.plist in the package must contain the CFBundleShortVersionString key.

Can someone please give me the steps to upload my corona app to iTunes connect.  I’m just about ready to release my production versions.

Thanks,

Arthur

Ok I made some progress.  The step that is left out is that you need to create a provisioning profile for the app store.  I did that and the pop came up.  This in turn compressed the resultant build and put it in a zip file and then started the application loader program.

I ams still getting that message:

The Info.plist in the package must contain the CFBundleShortVersionString key.

I am running Corona v2014.2393 and do NOT want to upgrade.  I discovered it introduces a bug in one of my other games that I just don’t feel like dealing with this close to release.

Can someone please tell me how to get my app uploaded?

Thanks,

Arthur

Arthur, Apple changed the requirements at the 1st of February that requires new apps support 64 bit.  You must use at least 2545 or later.  If this is an already existing app, that requirement to support 64 bit in a few months away.  But you should at least use 2511 to address other Apple requirements.

Rob

Well that’s just wonderful because 2511 breaks my other game. 

I have no problems with 2393, but when I upgrade to 2511 code that has been working for months all of a sudden crashes.

I get this:

Runtime error
f:\users\arthur\docume~1\docume~1\outlaw\sandbox\13\chap6_scene.lua:682: attempt
 to index upvalue ‘sqha_but1’ (a string value)
stack traceback:
        f:\users\arthur\docume~1\docume~1\outlaw\sandbox\13\chap6_scene.lua:682:
 in function ‘_listener’
        ?: in function <?:141>
        ?: in function <?:221>

for this line of code:

sqha_but1 = display.newPolygon( Chap6Group,cameraFillFrame.x - cameraFillFrame.width/2 + 100 , cameraFillFrame.y + cameraFillFrame.height/2  +80,   {  0, 0,      200,0,        150,50,     50,50,    }  )

sqha_but1.strokeWidth = 1

the second line is the one crashes on.

If I run 2393 that doesn’t happen.

 

I would suggest looking at the documentation for display.newPolygon() and make sure you’re calling it correctly.  Also make sure Chap6Group is really a display group.

Rob