Submitting Game to Apple Store

As I understand it, in order to release an app to the apple store I must use an Apple computer.  I’m currently working on my game in Windows.  Once I purchase the apple computer will the Corona SDK Lua code I used to write my game in Windows work on the Apple computer or will I have to rewrite all of the code to work on the Apple?   Will I also have to have the code converted to XCode?

Thanks,

Lori

if you write in lua then corona will convert lua into something that the apple store will accept. It’s cross platform- apple,amazon, nook etc…. It’s just apple requires developers to spend money on apple products before they allow you to use their apple store - kind of a lock on the door to the private club sort of thing.

T.

That’s good - I didn’t want to have to re-write something I just learned (and still learning).

Have a great day

Lori

@lgalcott,

To explain a little further, you can actually do most of your development on the Windows machine.  The only thing that you will really need the Mac for is to do the iOS Build.  Since you must have Xcode on your machine, you will need a Mac to do the build.  But if you developed it well, in most cases you can just copy your code directory (with all Lua files and images and other assets) over to the Mac, start the Corona Simulator, and do a build.

You will need to make sure to set up the Mac with all the certificates and provisioning profiles required for any iOS app.  (Which can be a little work the first time!)

But your Corona code should not need any changes if you included all your iOS code in when you started development on the Windows machine.

Thank you for the information - that was extremely helpful.  This process can be a little overwhelming so all the advice from this forum is much appreciated!   

Lori

@lgalcott,

Haha, setting up the machines for development is probably the hardest part.  Submitting apps is the frustrating part.  Coding becomes the more fun part.   :slight_smile:

if you write in lua then corona will convert lua into something that the apple store will accept. It’s cross platform- apple,amazon, nook etc…. It’s just apple requires developers to spend money on apple products before they allow you to use their apple store - kind of a lock on the door to the private club sort of thing.

T.

That’s good - I didn’t want to have to re-write something I just learned (and still learning).

Have a great day

Lori

@lgalcott,

To explain a little further, you can actually do most of your development on the Windows machine.  The only thing that you will really need the Mac for is to do the iOS Build.  Since you must have Xcode on your machine, you will need a Mac to do the build.  But if you developed it well, in most cases you can just copy your code directory (with all Lua files and images and other assets) over to the Mac, start the Corona Simulator, and do a build.

You will need to make sure to set up the Mac with all the certificates and provisioning profiles required for any iOS app.  (Which can be a little work the first time!)

But your Corona code should not need any changes if you included all your iOS code in when you started development on the Windows machine.

Thank you for the information - that was extremely helpful.  This process can be a little overwhelming so all the advice from this forum is much appreciated!   

Lori

@lgalcott,

Haha, setting up the machines for development is probably the hardest part.  Submitting apps is the frustrating part.  Coding becomes the more fun part.   :slight_smile: