A lot of people go the universal app route (meaning they build for both iphone/ipad).
For my game, I’m going ipad only (for now) just as screen size for what I want to do and the experience I want the player to have will only be perfect on the ipad. I’d really have to change the gameplay elements while still capturing the experience to translate onto the small iphone screen.
So in order to keep people happy and not piss people off that have to buy 2 copies of the same app, universal if you can I guess to get to broadest audience.
I haven’t released an game yet to the app store, so i’m just kind of talking out my butt 
-Ng [import]uid: 61600 topic_id: 16037 reply_id: 59621[/import]