Subscriptions

Hi,

I’m looking to run a subscription model within a particular app we’re building, so users can sign up and be automatically charged X amount per month until they choose to cancel. Is this possible within Corona? I couldn’t find anything definitive either way except a couple of older forum posts that suggested it wasn’t possible.

If so, is there support for Apple, Google Play and Amazon or is it just limited to one platform?

Many thanks,

Ian

Yes, you can use Google and Apples subscription IAP.

I wrote a Corona app in 2015 using subscriptions.

I believe I ended up hand-coding the IAP code instead of using IAP Badger, but you should check to see if IAP badger supports subscriptions first (before you code your own solution).

PS - I removed the app from both Google Play and Apple stores mid-2016.

Thanks very much for getting back to me - much appreciated.

Out of interest, if you don’t mind me asking, did you find the subscription model one that did / didn’t work well generally? We’ve not used subscriptions before but it’s something I’m considering. It appeals as a way of allowing customers to spread the cost and our app involves fairly large ongoing server costs for us, so repeat users would be covering the cost of their continued use through subscriptions.

I’m not 100% convinced though. Would be interested to hear anyone’s experience of using subscriptions vs a higher up front cost of the app vs in app purchases for additional features.

I can’t give you a good answer because the app itself did not do well.  It didn’t get enough user traction to tell if the choice of IAP strategy was worthwhile.

That said, I would definitely try it again if I had a game or app where it made sense (regular new content or services OR a service/content where limited time access was still useful).

-Ed

Hi Ed,

Thanks for the feedback and sorry to hear that particular app didn’t do as well as you’d hoped. It’s definitely an appropriate model for what we’re doing and makes sense but I’m interested to hear how others have got on as we’ve never done it before. It’s a pretty big project so want to get it right!

Thanks again for getting back to me. Will check out the APIs you mention and see where it takes me.

Cheers.

Ian

Yes, you can use Google and Apples subscription IAP.

I wrote a Corona app in 2015 using subscriptions.

I believe I ended up hand-coding the IAP code instead of using IAP Badger, but you should check to see if IAP badger supports subscriptions first (before you code your own solution).

PS - I removed the app from both Google Play and Apple stores mid-2016.

Thanks very much for getting back to me - much appreciated.

Out of interest, if you don’t mind me asking, did you find the subscription model one that did / didn’t work well generally? We’ve not used subscriptions before but it’s something I’m considering. It appeals as a way of allowing customers to spread the cost and our app involves fairly large ongoing server costs for us, so repeat users would be covering the cost of their continued use through subscriptions.

I’m not 100% convinced though. Would be interested to hear anyone’s experience of using subscriptions vs a higher up front cost of the app vs in app purchases for additional features.

I can’t give you a good answer because the app itself did not do well.  It didn’t get enough user traction to tell if the choice of IAP strategy was worthwhile.

That said, I would definitely try it again if I had a game or app where it made sense (regular new content or services OR a service/content where limited time access was still useful).

-Ed

Hi Ed,

Thanks for the feedback and sorry to hear that particular app didn’t do as well as you’d hoped. It’s definitely an appropriate model for what we’re doing and makes sense but I’m interested to hear how others have got on as we’ve never done it before. It’s a pretty big project so want to get it right!

Thanks again for getting back to me. Will check out the APIs you mention and see where it takes me.

Cheers.

Ian