Suggestion for buying an Androind phone for game development.

I’m about to buy a phone to test my 2D games on it, which phone would you suggest that would behave like most phones out there?

I know well about fragmentation issue of Android and also that Android 2.3.6, if I’m not mistaken, is the most popular Android version out there but regarding most common CPU/GPU, Screen resolution, aspect ratio and other aspects, I’m lost.

Thanks. [import]uid: 206803 topic_id: 34412 reply_id: 334412[/import]

Does it need to be a phone? A google Nexus 7 tablet is a good choice.
[import]uid: 199310 topic_id: 34412 reply_id: 136795[/import]

I’m interested to know what Andoid version is mostly used on the market, so I would get that.

Same thing for resolution, aspect ratio and other hardware specs.

Is there any non-biased report on this? [import]uid: 206803 topic_id: 34412 reply_id: 136801[/import]

Your best bet would be to google for that information. I’m not sure we have that data close at hand. If you are planning on publishing to Nooks, they are the pickiest with regards to avoiding letterboxing.

As far as specs, I believe in having the lowest performing device. For instance on the Nook, I got a Nook Color instead of a Nook Tablet. If my apps are tuned well enough to play on a Color, they should be fine on the higher powered device. On Android, just make sure what ever you get has an ARMv7 processor since we don’t support ARMv6.

[import]uid: 199310 topic_id: 34412 reply_id: 136835[/import]

Does it need to be a phone? A google Nexus 7 tablet is a good choice.
[import]uid: 199310 topic_id: 34412 reply_id: 136795[/import]

I’m interested to know what Andoid version is mostly used on the market, so I would get that.

Same thing for resolution, aspect ratio and other hardware specs.

Is there any non-biased report on this? [import]uid: 206803 topic_id: 34412 reply_id: 136801[/import]

Your best bet would be to google for that information. I’m not sure we have that data close at hand. If you are planning on publishing to Nooks, they are the pickiest with regards to avoiding letterboxing.

As far as specs, I believe in having the lowest performing device. For instance on the Nook, I got a Nook Color instead of a Nook Tablet. If my apps are tuned well enough to play on a Color, they should be fine on the higher powered device. On Android, just make sure what ever you get has an ARMv7 processor since we don’t support ARMv6.

[import]uid: 199310 topic_id: 34412 reply_id: 136835[/import]