I’d like to request support for blending modes on display objects and images. While there are many many possible blending modes using custom pixel shaders, just the basic fixed pipeline options as defined in OpenGL 1.1/1.2 using glBlendFunc() would be helpful:
Additive with alpha and saturation (for glows and special effects).
Subtractive with alpha and saturation (for fake shadows and lighting effects)
Multiply (tint)
Lighter and Darker (take the lighter / darker color between src and dest)
etc.
Masking could also fall under this general functionality as well (stencil mask)
Thanks
Lars
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