With Game Center/iOS Game Kit support supposedly being planned, I’d like to ask whether it would be possible to provide a way to write multiplayer turn-based games using a Corona-created client game and a backend system.
There appear to be many such systems, many of which appear to be designed to work with ActionScript: Red Dwarf, Player IO, Union Platform, Smart Fox Server, Stream Hub, Electro Server, and so on. Some of these could be made to work with Corona if and when Corona interfaces with Obj-C.
But it would be better to native support for one or more of these backend systems.
OpenFeint supposedly already has something like this: Turn-Based Multiplayer Implementation Guide.
Ansca, how about digging around in the OpenFeint SDK and seeing if turn-based multiplayer can be added since we already have basic OpenFeint support? [import]uid: 1560 topic_id: 4750 reply_id: 304750[/import]