We have been trying to figure out if Corona SDK supports 16-bit PNG. From reading some of the old threads from 2011, it sounds like while Corona SDK can read 16-bit PNG, it will still be expanded into 32-bit PNG in memory. So, while it helps to reduce the desk file size, it doesn’t reduce the amount of texture memory required.
But then I found a comment from Carlos somewhere (I can’t seem to find the thread now), that seems to indicate that on some Android devices, Corona would automatically reduce the images down to 16-bit.
I would like to get some clarifications on exactly what the latest is in terms of support for 16-bit PNG graphics. The ideal, of course, is if Corona would render the 16-bit PNG that we have as 16-bit graphics in memory, thus saving memory, and allowing us to pack more animations into our game.
Thanks!
Andrew
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